This is a post-jam version of a Ludum Dare game. It is the most up-to-date version of it, but not the one you should rate if you're doing that. Here is the jam version:
Bound Balance by Guilherme Peixoto, Cuteguy, imwonderr (itch.io)


ABOUT

Take charge of the balance between human civilization and the nature around it. Ensure the survival of both by carefully positioning and handling tiles and powers as they grow and develop.


CREDITS

Gabriel Concencio - Programming, 3D Art and VFX

Victor Perotto P. - Programming and Game Design

Guilherme Peixoto - Concept Art, UI and Key Art

Audio by Kenney, available at www.kenney.nl

VERSIONS AND PATCHES

Current version: 0.1.1 - Post jam initial update

0.1.0 - Initial launch

CHANGELOG - Version 0.1.1

GAME BALANCE CHANGES

--Lightning strike changes - Lightning Strike decreases a Village's resources by 1000 for the first cast. That value is increased by 40% for each -subsequent cast affecting this tile. It also decreases the rate the Village obtain resources from neighbor nodes by 25% for 8 years.

--Nature's Boon changes - Nature's boon instantly increases a Nature Tile's (Forest or Lake) resources by 800 for the first cast. This value is decreased by 10% for each subsequent cast affecting this tile.

--Game starts off slower and easier. 

--Late game is a bit harder to manage. 

--Removed all known infinite gameplay edge-cases.


UI CHANGES

--Tutorial UI Overhaul to better explain how game mechanics work. 

--Skill tooltip text updated to better reflect the balance changes.


BUG FIXES

--Fixed flickering on animation end frames. 

--Fixed WebGL running on wrong Pipeline Settings.


ADDITIONS

--Water shader

--Change to Dead Tile Animation.

--Added Music

--Leaderboard

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorsGuilherme Peixoto, Cuteguy, imwonderr
GenreStrategy
TagsSingleplayer, Top-Down

Download

Download
Bound Balance - Windows Build.zip 32 MB

Comments

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(2 edits) (+1)

I've managed to get to 8800+ years on the 3-villages map (I optimized a lot !!!) and then, while attempting another game, I discovered a (pretty easy) infinite strat' :

On the 3-villages map you can put 2 forests next to the bottom village, then surround these 2 forests with 5 lakes, nuke the other 2 villages... and you're done ^^" I've stopped the run at 10k+ years

There's only enough space on this map only so maybe removing a tile could help nerf it ?


Anyway, a very cool game !! :D


EDIT : Also, to achieve my legit run, I noticed that lightning's damage scaling is inherited by settlers of a previously nuked village (ex: on you first village, nuke it when it reaches lvl 2. Do it a second time. Let it spread a settler. Wait for the settler to reach lvl 3 with 9999 resources. Nuke it.... aaaand yeah this maxed out village died one shot) I guess it may be a bug haha

(+1)

Boundy Balance Gameplay